FBXL Social

https://www.youtube.com/watch?v=GVvr7SXM0XM

Back in the day I programmed a ModeX RPG engine in qbasic that honestly is a little insane for what it is. pixel*pixel scrolling, shadows, limited transparency, double buffering, scripting... Sure there were much more impressive games out at the time, but for a crappy little jrpg engine written by a high school student in qbasic, it had no business being what it turned out to be.

Optimizing the renderer to display the entire background (and I think the sprites) in 4 passes, once for each bitplane, and virtually eliminating multiplication, division, and modulus operations was sort of punching above my weight at the time.

Video is just about ModeX, I think it's an interesting curiosity of the era.
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