@RustyCrab @parisc @Sterence @dioma So odd, back in 1999 as a high school student making video games using crappy old tools I intuited that if I'm running faster than 60FPS then I should just sleep until enough time has passed to bring the FPS back down to 60FPS. The game logic was a straight line back then so you had to get through the game logic and graphics to get back to doing game logic, but the reasoning is the same if you separate your game logic and rendering into two pieces (and in fact I did a networked space game that ran game logic in a separate thread than the graphics, and I used the same solution)
I mean, games running wrong if the CPU is too fast has only been a problem since the 8MHz 8088s...
I mean, games running wrong if the CPU is too fast has only been a problem since the 8MHz 8088s...
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