Part of the problem of the past decade has been directly related to the fact that those video games are huge business.
The problem isn't necessarily that they're released broken (they often aren't compared to the releases of the past), but the fact that all their sharp edges have been sanded down by massive teams.
Look at Daggerfall from the 1990s. It was massive, it was janky, it had systems that didn't help, and other systems that were massively overpowered, but it felt like anything could happen because there was interesting stuff to discover.
Look at The latest Bethesda creations. Much more polished, much more streamlined, but you really feel like they put all their best cars on the table in the first 20 minutes of gameplay. There aren't really many surprises at all.
The problem isn't necessarily that they're released broken (they often aren't compared to the releases of the past), but the fact that all their sharp edges have been sanded down by massive teams.
Look at Daggerfall from the 1990s. It was massive, it was janky, it had systems that didn't help, and other systems that were massively overpowered, but it felt like anything could happen because there was interesting stuff to discover.
Look at The latest Bethesda creations. Much more polished, much more streamlined, but you really feel like they put all their best cars on the table in the first 20 minutes of gameplay. There aren't really many surprises at all.
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