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It isn't like fallout 1 or 2, but fallout 3 really was something special when it came out. New Vegas was flawed but probably has the best story of the bethesda ones. Fallout 4 was... fine..... but when everything else (besides the turn based strategy game) is so top notch, fine isn't really acceptable. After that, it's basically a dead franchise like everything else. It's strange -- gaming has become a huge moneymaker, but nobody seems to much care for it anymore.

I've been sad since Morrowind. It was a fine game, but Daggerfall was one of a kind in terms of having an unpredictable and massive world to really inhabit and a dead evolutionary path for gaming, and that makes me sad. Morrowind was a much more typical gaming experience, and it seems like TES has been going towards that over time, less and less to customize, more and more sanded down edges. It's not bad, but it's not exciting like that broken crashy mess was.

That reminds me of a lot of the isekai light novels I've been reading. The 'game worlds' in those novels aren't polished and balanced. They're explicitly unbalanced. There are things that are better than other things, and it doesn't necessarily follow common sense, you have to use learning about the world through experience and ingenuity and hard work to find something powerful. The reason the protaganists end up as overpowered as they are usually relies in large part on using ingenuity and hard work to take something that is often weak at first and turns it into something overpowered.

I guess in that sense, you can see why the souls-alike games are so popular.
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