I bought a rift and had a pretty top tier computer to drive it.
It is really cool sometimes, and but it was immediately apparent to me that it's not the next big thing for a variety of reasons.
Social medias meteoric rise really coincided with the Advent of smartphones. It was decent before that, but I drop in the bucket compared to afterwards. It got people away from the computer, they could just get a little hit of social network when they were out clubbing, or in the can, or hanging out with the kids, or at dinner. The key is that it feels like you are just dipping away for a quick second from whatever else is going on in your life, taking a look at some stuff that's intensely interesting, and then going back to whatever you were doing.
This contrasts sharply with virtual reality. You need a virtual reality session. You need to block out every single thing in the world other than virtual reality. You can't reasonably have a conversation with somebody else, you can't reasonably be having a meal, in reality it's pretty dangerous just having someone else in the room.
A lot of the time, I would finish my VR session and I would be pale as a sheet, sweating, and sick to my stomach. I recognize that this doesn't happen to everyone everyone, and there are definitely experiences that are better than others, but unless the experience isn't literally heroin, people aren't going to tolerate feeling like that.
I don't think that you can resolve some of these issues. However interesting it is, it is a fundamentally unaddictive technology except for a certain very narrow slice of society.
It is really cool sometimes, and but it was immediately apparent to me that it's not the next big thing for a variety of reasons.
Social medias meteoric rise really coincided with the Advent of smartphones. It was decent before that, but I drop in the bucket compared to afterwards. It got people away from the computer, they could just get a little hit of social network when they were out clubbing, or in the can, or hanging out with the kids, or at dinner. The key is that it feels like you are just dipping away for a quick second from whatever else is going on in your life, taking a look at some stuff that's intensely interesting, and then going back to whatever you were doing.
This contrasts sharply with virtual reality. You need a virtual reality session. You need to block out every single thing in the world other than virtual reality. You can't reasonably have a conversation with somebody else, you can't reasonably be having a meal, in reality it's pretty dangerous just having someone else in the room.
A lot of the time, I would finish my VR session and I would be pale as a sheet, sweating, and sick to my stomach. I recognize that this doesn't happen to everyone everyone, and there are definitely experiences that are better than others, but unless the experience isn't literally heroin, people aren't going to tolerate feeling like that.
I don't think that you can resolve some of these issues. However interesting it is, it is a fundamentally unaddictive technology except for a certain very narrow slice of society.
- replies
- 0
- announces
- 0
- likes
- 0