FBXL Social

I've been working on my own game engine for a long time now because even though it'll suck compared to a professional tool, and it's a lot more work, it's mine.

When you're dealing with someone else's stuff, they can change it at any time. That's the privilege of owning the thing. Anyone who has been around long enough knows what happens once you're reliant on one ecosystem -- the walls start caving in.
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