I've always wanted to get into video game development. FBXL still hosts a lot of my video game projects, and I still have a repository sitting in my nextcloud for a game engine I've been working on, but the reality of game development is that if you're hoping to get into it to become less burned out, everything I know about it suggests you're barking up the wrong tree.
Cuz the thing is, I suck at making video games, but I'm just one of many kids who grew up hoping to make video games like the ones that they saw on their super Nintendo. So you got basically every bright kid out there wanting to get into the field, and you need to be at least as marketable as all of those people just to get in, and once you're in you can be replaced by any of the legions of people who want to make video games, so you're probably gonna have to deal with lower wages, worse benefits, and serious crunch.
Now you could be talking the indie scene, which is certainly different, but in that case it's just as you say -- until you really get the revenue going it's not a way to make a living. It's highly competitive landscape and putting stuff out for yourself is always a gamble -- it can make a bunch of money but it's shockingly likely to basically make nothing and be a hobby.
Cuz the thing is, I suck at making video games, but I'm just one of many kids who grew up hoping to make video games like the ones that they saw on their super Nintendo. So you got basically every bright kid out there wanting to get into the field, and you need to be at least as marketable as all of those people just to get in, and once you're in you can be replaced by any of the legions of people who want to make video games, so you're probably gonna have to deal with lower wages, worse benefits, and serious crunch.
Now you could be talking the indie scene, which is certainly different, but in that case it's just as you say -- until you really get the revenue going it's not a way to make a living. It's highly competitive landscape and putting stuff out for yourself is always a gamble -- it can make a bunch of money but it's shockingly likely to basically make nothing and be a hobby.
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