It seems to me that like many rules, they conflict. The simplest design isn't very usable for example, or understandable.
When you're used to human centric ui design, it seems intuitive after some time but sometimes you'll see someone who makes what I like to call "programmer UI" -- it's very simple, but has no indication of what anything does or why and so unless you're already an expert you can't use the thing.
When you're used to human centric ui design, it seems intuitive after some time but sometimes you'll see someone who makes what I like to call "programmer UI" -- it's very simple, but has no indication of what anything does or why and so unless you're already an expert you can't use the thing.
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