FBXL Social

https://www.moddb.com/mods/doom-2-ray-traced/downloads/doom-2-ray-traced-102

And then update the renderer with:

https://github.com/vs-shirokii/RTGL/releases

It is insane seeing doom 2 in full RTX glory.

After many years of attempts to move the doom sprites into 3d that were cringeworthy, they came up with a brilliantly simple idea of converting the sprites to voxels so the 2d sprites inhabit a 3d space. It looks the same from all the cardinal directions, but it inhabits 3d space and will look different from all 360 degrees.

Voxels are usually a minimally impactful graphics mod, but with ray casting, it means that now players, power-ups, enemies, and props have a presence in 3d space which is important for ray tracing.

this is really important because the original RT mod for doom from a little while back relied on the 2d sprites and so there were some pretty major visual glitches since it had to do 3d lighting based on the 2d projection and it didn't quite look right. Now, the lighting is done based on an object in 3d space, and so it looks "right".
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