Cult Temple Survival 0.03
So the work on the Android game project Im working on has been going pretty well 😁 I'm still getting used to setting things up for touch controls so I need to adjust where they appear but so far I'm pretty happy with how it's coming along.
Changelog:
- Changed name to Cult Temple Survival(I'll explain more in future posts)
- Fixed touch control GUI alignment(this took me more time that I'd like to admit)
- Animations added to project for later use
- Rewrote initial movement code and added a state machine to make future features much easier.
- Changed camera setup
- Added a dash effect that has a cooldown time and may be an unlockable as your progress or a default ability(To be determined)
- Created a basic testing level
Next features:
- A ranged attack(Bow/Spell)
- More animations
- Collision System
- Finish the collision system
More updates to come soon! 😁
So the work on the Android game project Im working on has been going pretty well 😁 I'm still getting used to setting things up for touch controls so I need to adjust where they appear but so far I'm pretty happy with how it's coming along.
Changelog:
- Changed name to Cult Temple Survival(I'll explain more in future posts)
- Fixed touch control GUI alignment(this took me more time that I'd like to admit)
- Animations added to project for later use
- Rewrote initial movement code and added a state machine to make future features much easier.
- Changed camera setup
- Added a dash effect that has a cooldown time and may be an unlockable as your progress or a default ability(To be determined)
- Created a basic testing level
Next features:
- A ranged attack(Bow/Spell)
- More animations
- Collision System
- Finish the collision system
More updates to come soon! 😁
Until a few years ago I wouldn't have recognized the reason for the different colored limbs on the player character sprite. (not sure if the animated gif shows up properly)

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