Game development with procrastination is HARD.
It's really annoying to manage both properly.
Starting a project after planning is usually the easiest part. The real problem starts in persevering to the finish line. I found myself starting multiple projects, only to forget my main one until I realized I was missing a clear vision for my goals. And I kept trying other ones thinking they were better...
What began in 2020 was kind of promising, but as my interests waned, I shifted to new ideas repeatedly , until I ended up with around 20 different concepts in progress. Eventually, I figured out this wasn't sustainable so I narrowed my focus down to my four best ideas.
Sometimes, I get bursts of productivity, which is kind of helpful, but they often slow me down in the long run.
As a bit of a perfectionist, I struggle accepting anything less than "just right." It's annoying and it's a challenge I'm trying to overcome. I got better as time went on, and I learned how to use my tool better at least.
Game development is software engineering but Dark Souls hard: you'll love it, and you'll hate it.
For every successful gamedev story, there are plenty of losses on the flipside.
Tread cautiously and good luck my friends. We'll make it. :)
(Here's some stuff I worked on since 2020 if you wanna look)
It's really annoying to manage both properly.
Starting a project after planning is usually the easiest part. The real problem starts in persevering to the finish line. I found myself starting multiple projects, only to forget my main one until I realized I was missing a clear vision for my goals. And I kept trying other ones thinking they were better...
What began in 2020 was kind of promising, but as my interests waned, I shifted to new ideas repeatedly , until I ended up with around 20 different concepts in progress. Eventually, I figured out this wasn't sustainable so I narrowed my focus down to my four best ideas.
Sometimes, I get bursts of productivity, which is kind of helpful, but they often slow me down in the long run.
As a bit of a perfectionist, I struggle accepting anything less than "just right." It's annoying and it's a challenge I'm trying to overcome. I got better as time went on, and I learned how to use my tool better at least.
Game development is software engineering but Dark Souls hard: you'll love it, and you'll hate it.
For every successful gamedev story, there are plenty of losses on the flipside.
Tread cautiously and good luck my friends. We'll make it. :)
(Here's some stuff I worked on since 2020 if you wanna look)
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