Cooking extras!
I've carefully reduced the scope a little and suddenly im accelerating!
I think I found the perfect android touchscreen inputs *(ignoring the use item and inspect button)*
And lighting! :D
I've carefully reduced the scope a little and suddenly im accelerating!
I think I found the perfect android touchscreen inputs *(ignoring the use item and inspect button)*
And lighting! :D
Game development with procrastination is HARD.
It's really annoying to manage both properly.
Starting a project after planning is usually the easiest part. The real problem starts in persevering to the finish line. I found myself starting multiple projects, only to forget my main one until I realized I was missing a clear vision for my goals. And I kept trying other ones thinking they were better...
What began in 2020 was kind of promising, but as my interests waned, I shifted to new ideas repeatedly , until I ended up with around 20 different concepts in progress. Eventually, I figured out this wasn't sustainable so I narrowed my focus down to my four best ideas.
Sometimes, I get bursts of productivity, which is kind of helpful, but they often slow me down in the long run.
As a bit of a perfectionist, I struggle accepting anything less than "just right." It's annoying and it's a challenge I'm trying to overcome. I got better as time went on, and I learned how to use my tool better at least.
Game development is software engineering but Dark Souls hard: you'll love it, and you'll hate it.
For every successful gamedev story, there are plenty of losses on the flipside.
Tread cautiously and good luck my friends. We'll make it. :)
(Here's some stuff I worked on since 2020 if you wanna look)
It's really annoying to manage both properly.
Starting a project after planning is usually the easiest part. The real problem starts in persevering to the finish line. I found myself starting multiple projects, only to forget my main one until I realized I was missing a clear vision for my goals. And I kept trying other ones thinking they were better...
What began in 2020 was kind of promising, but as my interests waned, I shifted to new ideas repeatedly , until I ended up with around 20 different concepts in progress. Eventually, I figured out this wasn't sustainable so I narrowed my focus down to my four best ideas.
Sometimes, I get bursts of productivity, which is kind of helpful, but they often slow me down in the long run.
As a bit of a perfectionist, I struggle accepting anything less than "just right." It's annoying and it's a challenge I'm trying to overcome. I got better as time went on, and I learned how to use my tool better at least.
Game development is software engineering but Dark Souls hard: you'll love it, and you'll hate it.
For every successful gamedev story, there are plenty of losses on the flipside.
Tread cautiously and good luck my friends. We'll make it. :)
(Here's some stuff I worked on since 2020 if you wanna look)
the weirder thing about clickteam fusion is that its pretty limited by itself with the extensions and plugins compared to other 2d engines (NOT INCLUDING CONSTRUCT 3).
they released firefly nine years ago (2016) as a bunch of 3d objects used to create a 3d game based on the C++ irrlicht engine.
no indie game has used it nor is it ever seeming to make it out that way. if i wanted ez game dev, id use godot
you're basically working on it blind until it runs in the editor.
if you're serious, dont buy it. save your money
http://library.clickteam.com/firefly/
heres the help if u wanna see how it operates
(Edit: Clickteam themselves even used Unreal engine for their fnaf game, as it wasnt telling enough >_> https://youtu.be/4K6CLGk4sAo&t=13)
they released firefly nine years ago (2016) as a bunch of 3d objects used to create a 3d game based on the C++ irrlicht engine.
no indie game has used it nor is it ever seeming to make it out that way. if i wanted ez game dev, id use godot
you're basically working on it blind until it runs in the editor.
if you're serious, dont buy it. save your money
http://library.clickteam.com/firefly/
heres the help if u wanna see how it operates
(Edit: Clickteam themselves even used Unreal engine for their fnaf game, as it wasnt telling enough >_> https://youtu.be/4K6CLGk4sAo&t=13)
In hindsight, i should've just stuck with making smaller prototypes instead of cooking a full game. this kinda wasted my time stretching a few months project into delaying it for a year.
needless to say, i will cook and i shall deliver
needless to say, i will cook and i shall deliver
@knightcole Do you think this is cool?? ^_^