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bobman99 | @bobman99@social.fbxl.net

im bobman

happy new year mes amis! :D

Ragdoll creations!

Cooking extras!

I've carefully reduced the scope a little and suddenly im accelerating!

I think I found the perfect android touchscreen inputs *(ignoring the use item and inspect button)*

And lighting! :D
Lighting testing on android. You can see the lighg circles grey out at fhe edges. But it seems unavoidable for now. Testing android touch input controls layouts. B is inventory, and A is the use button. Like shooting or using an item. :P

rigid body player works! now :D
now, all i need is to add crouching...

ADHD also might be a factor but eh :/

Game development with procrastination is HARD.
It's really annoying to manage both properly.

Starting a project after planning is usually the easiest part. The real problem starts in persevering to the finish line. I found myself starting multiple projects, only to forget my main one until I realized I was missing a clear vision for my goals. And I kept trying other ones thinking they were better...

What began in 2020 was kind of promising, but as my interests waned, I shifted to new ideas repeatedly , until I ended up with around 20 different concepts in progress. Eventually, I figured out this wasn't sustainable so I narrowed my focus down to my four best ideas.

Sometimes, I get bursts of productivity, which is kind of helpful, but they often slow me down in the long run.

As a bit of a perfectionist, I struggle accepting anything less than "just right." It's annoying and it's a challenge I'm trying to overcome. I got better as time went on, and I learned how to use my tool better at least.

Game development is software engineering but Dark Souls hard: you'll love it, and you'll hate it.
For every successful gamedev story, there are plenty of losses on the flipside.

Tread cautiously and good luck my friends. We'll make it. :)

(Here's some stuff I worked on since 2020 if you wanna look)
A custom RPG like Engine screenshot. (Around 2022)

nvm i dont v__v

the weirder thing about clickteam fusion is that its pretty limited by itself with the extensions and plugins compared to other 2d engines (NOT INCLUDING CONSTRUCT 3).

they released firefly nine years ago (2016) as a bunch of 3d objects used to create a 3d game based on the C++ irrlicht engine.

no indie game has used it nor is it ever seeming to make it out that way. if i wanted ez game dev, id use godot

you're basically working on it blind until it runs in the editor.
if you're serious, dont buy it. save your money

http://library.clickteam.com/firefly/
heres the help if u wanna see how it operates

(Edit: Clickteam themselves even used Unreal engine for their fnaf game, as it wasnt telling enough >_> https://youtu.be/4K6CLGk4sAo&t=13)

learning is hard!

screensaver extra

In hindsight, i should've just stuck with making smaller prototypes instead of cooking a full game. this kinda wasted my time stretching a few months project into delaying it for a year.

needless to say, i will cook and i shall deliver

I have a plan!!! ^__^

what in the world...????

You're very welcome!!!!

Yahoo! ^__^

3d modelling

The Brooklyn pizza from Dominoes was kind of a let down. :(

3D Stars illusion in Clickteam Fusion 2.5! ^_^

I stubbed my toe. T_T

@knightcole Do you think this is cool?? ^_^
VIX Eden X2 CPU sticker

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