Physical media is irrelevant. You can have physical media that's so locked down that you don't actually own it.
What's actually going to make a comeback is media that you control. If you have a Sony rootkit CD or a DRM-free floc file, the latter beats the former every time. If you have a physical disc of the video game spore which requires you to call into Central servers before writing your video game, or you have a drm-free copy of a similar game that you bought off of Gog, the latter is the only one you actually own.
To that end, I've got a multi-disk NAS in mirroring mode with all my media, and I host jellyfin so I can watch it or listen to it using my own personal hardware, without any need to ask a corporate overlord permission to listen to my own music.
I do have a large library of ebooks, but I've also got a a very real library of paper books on shelves, and short of coming around door to door, nobody can change the contents of either, but particularly not the dead tree books.
It's a big contrast to physical media like what you can get on playstation, xbox, or the Nintendo switch. You can own the physical media for any of these consoles but without an internet connection be totally incapable of playing your games.
Something that you increasingly need to pay attention to now is whether the hardware itself requires internet access and access to a central server you do not control. There have been a number of instances where for example people owned thermostats in their home and could not operate their furnace because the servers for the thermostat company had been shut down. Anyone with a Google video game unit should know that since the streaming service has been shut down they can no longer ever play any of the games that they bought for that. Even someone with an old Nintendo Wii my plug it into the wifi today and discover that many of the items on the home screen are like an old shopping mall that's about to shut down -- the old signs are there, but the real estate has been vacant for years.
I was fairly lucky because I got to experience with this looks like firsthand over 15 years ago. Around 2008, there was a video game streaming service called gametap. It proposed that you would pay a subscription fee and be able to get access to an entire game library on your PC. Had some really good games on offer too, including the original fallout games. Two things occurred: first, is that streaming service lost the license for that video game, you could not play that video game any longer. Second, if you stop paying the subscription fee, you will lose access to all of your video games, and they also locked your saved games behind a paywall as I recall. That was a very early lesson for me how about the dangers of outsourcing ownership.
What's actually going to make a comeback is media that you control. If you have a Sony rootkit CD or a DRM-free floc file, the latter beats the former every time. If you have a physical disc of the video game spore which requires you to call into Central servers before writing your video game, or you have a drm-free copy of a similar game that you bought off of Gog, the latter is the only one you actually own.
To that end, I've got a multi-disk NAS in mirroring mode with all my media, and I host jellyfin so I can watch it or listen to it using my own personal hardware, without any need to ask a corporate overlord permission to listen to my own music.
I do have a large library of ebooks, but I've also got a a very real library of paper books on shelves, and short of coming around door to door, nobody can change the contents of either, but particularly not the dead tree books.
It's a big contrast to physical media like what you can get on playstation, xbox, or the Nintendo switch. You can own the physical media for any of these consoles but without an internet connection be totally incapable of playing your games.
Something that you increasingly need to pay attention to now is whether the hardware itself requires internet access and access to a central server you do not control. There have been a number of instances where for example people owned thermostats in their home and could not operate their furnace because the servers for the thermostat company had been shut down. Anyone with a Google video game unit should know that since the streaming service has been shut down they can no longer ever play any of the games that they bought for that. Even someone with an old Nintendo Wii my plug it into the wifi today and discover that many of the items on the home screen are like an old shopping mall that's about to shut down -- the old signs are there, but the real estate has been vacant for years.
I was fairly lucky because I got to experience with this looks like firsthand over 15 years ago. Around 2008, there was a video game streaming service called gametap. It proposed that you would pay a subscription fee and be able to get access to an entire game library on your PC. Had some really good games on offer too, including the original fallout games. Two things occurred: first, is that streaming service lost the license for that video game, you could not play that video game any longer. Second, if you stop paying the subscription fee, you will lose access to all of your video games, and they also locked your saved games behind a paywall as I recall. That was a very early lesson for me how about the dangers of outsourcing ownership.
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