https://futurism.com/future-society/meta-reality-vr-layoffs
I've still got an early oculus rift. Not the earliest dev kit, but an early rift.
The same year, I bought a crappy 3d printer.
Since then, I haven't bought many vr games, and my VR goggles are in a tote in the garage. It's cool tech, but it's anti-addictive tech. It makes you sick to your stomach. It blocks out everything you see. It blocks out everything you hear. It makes you look silly and you know it.
It was never going to be a common technology. Not like a smart phone.
Even as an industrial technology, nobody will be living in VR. "I'm an architect!" Great, you can walk around in your design for 15 minutes after spending hours doing other work to get there. "I can have a meeting in the metaverse!" You're going to spend thousands of dollars to have a virtual reality meeting that could be a real life meeting that could be a zoom meeting that could be a phone call that could be an email?
Future iterations could work. A very limited augmented reality, or an extremely flexible transparent augmented reality such as what I describe in Future Sepsis. In that book, neural integration technology would take augmented reality objects and seamlessly place them in the real world, so a trivial amount of energy could replace manufactured trinkets or other wasteful uses of matter, but that's a much different thing, and metaverse is more or less orthoganal to that idea. A future generative AI model running on efficient future hardware could basically create unlimited virtual stuff to the extent that some people never turn off their AI and never think about what is physical vs. what is virtual. That's going to need orders of magnitude of growth in every tech required, we won't see it in my lifetime.
The 3d printer is still useful -- I finished off a roll of plastic yesterday, over a decade after I built my first 3d printer. My sons crib had design flaws and needed some little plastic supports I designed and printed, and it'll just be part of our lives now. The thing is, the printer isn't something I need to use every day. I just go to it when I need it, and sometimes it's just the right tool for the job, a I don't need to keep my printer running every moment I use a print. My kid sleeps in his modified bed for 8 hours every night. My laptop desk has a printed flange that holds the power bar, and a printed clip to hold the rotating desk parallel, and it's been like that for years. My water bottle has a printed handle, and it's just part of my daily life. Nothing similar came out of VR.
I've still got an early oculus rift. Not the earliest dev kit, but an early rift.
The same year, I bought a crappy 3d printer.
Since then, I haven't bought many vr games, and my VR goggles are in a tote in the garage. It's cool tech, but it's anti-addictive tech. It makes you sick to your stomach. It blocks out everything you see. It blocks out everything you hear. It makes you look silly and you know it.
It was never going to be a common technology. Not like a smart phone.
Even as an industrial technology, nobody will be living in VR. "I'm an architect!" Great, you can walk around in your design for 15 minutes after spending hours doing other work to get there. "I can have a meeting in the metaverse!" You're going to spend thousands of dollars to have a virtual reality meeting that could be a real life meeting that could be a zoom meeting that could be a phone call that could be an email?
Future iterations could work. A very limited augmented reality, or an extremely flexible transparent augmented reality such as what I describe in Future Sepsis. In that book, neural integration technology would take augmented reality objects and seamlessly place them in the real world, so a trivial amount of energy could replace manufactured trinkets or other wasteful uses of matter, but that's a much different thing, and metaverse is more or less orthoganal to that idea. A future generative AI model running on efficient future hardware could basically create unlimited virtual stuff to the extent that some people never turn off their AI and never think about what is physical vs. what is virtual. That's going to need orders of magnitude of growth in every tech required, we won't see it in my lifetime.
The 3d printer is still useful -- I finished off a roll of plastic yesterday, over a decade after I built my first 3d printer. My sons crib had design flaws and needed some little plastic supports I designed and printed, and it'll just be part of our lives now. The thing is, the printer isn't something I need to use every day. I just go to it when I need it, and sometimes it's just the right tool for the job, a I don't need to keep my printer running every moment I use a print. My kid sleeps in his modified bed for 8 hours every night. My laptop desk has a printed flange that holds the power bar, and a printed clip to hold the rotating desk parallel, and it's been like that for years. My water bottle has a printed handle, and it's just part of my daily life. Nothing similar came out of VR.
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