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sj_zero | @sj_zero@social.fbxl.net

Author of The Graysonian Ethic (Available on Amazon, pick up a dead tree copy today)

Admin of the FBXL Network including FBXL Search, FBXL Video, FBXL Social, FBXL Lotide, FBXL Translate, and FBXL Maps.

Advocate for freedom and tolerance even if you say things I do not like

Adversary of Fediblock

Accept that I'll probably say something you don't like and I'll give you the same benefit, and maybe we can find some truth about the world.

Ah... Is the Alliteration clever or stupid? Don't answer that, I sort of know the answer already...

effortposting
Not to make a discussion about vidya too philosophical (even though I'm going to anyway), but it's a show of how the teleological and deontological are linked. You can't separate the two for long.

If you're a massive global megacorp and your telos is making money, then you might assume that as long as you do things that make more money then it doesn't matter which rules you follow. The problem is, people get to choose what they buy, and they get to choose what they play, and if you make slop with all these anti-gamer things, eventually as the video game industry is discovering the customers go away and your company is in big trouble.

For some devs, their telos isn't making money but being part of some cultural movement and engineering social change. The fact is, it doesn't change anything with respect to fulfilling your duty as a developer to your players. People say "video games were always political", and that may be true, but they weren't always political *first*. People used to tolerate the political messaging in games a lot more because the games were a lot better, and because the games were fun people would buy them to have fun and would accept the messages as part of the ride. Once game developers gave up on their duty to their players to make a fun and engaging experience first, the customers gave up on their role as players and moved on to something else (or as steam statistics show, they keep on playing 10 year old video games from the era where video games were fun.)

For completeness, some devs in following the telos of making money act to engage in social change. That may appear at first to be deontological, but it's just the means to an end, not fulfilling one's duty or principles, and eventually the ESG money runs out and your company gets sold to a Chinese megaconglomorate.

So what is that duty to players? That's a tough thing to say, because it isn't always the same thing. Video games can be engaging and entertaining but not be conventionally fun. Spec Ops: The Line fulfilled its contract with its player not by being a terribly fun generic military shooter, but by taking the player on a journey that made them feel increasingly uncomfortable with the implications of the narrative scaffolding of the modern military shooter and linear storytelling in video games. Even a game like thief isn't about conventionally fun activities, but instead hiding in the darkness waiting for a chance to sneak into the next room, but it's held in very high regard as a game that fulfilled its duty to the player.

Entire platforms have been taken down by the failure do to right by the player. The Atari 2600 died because the video game industry was focused on making cheap slop, and part of the success of Nintendo later was the "Nintendo seal of approval", a promise that the games you buy would meet at least a very basic level of quality. Smart phones were on track to become the largest gaming platform on the planet, but most people avoid the platform like the plague because the games generally fail to meet player expectations.

We're seeing a total media landscape collapse besides just gaming at the moment because this concept doesn't apply just to video games, but to other forms of media such as TV, movies, music, and even novels. Western markets for these forms of media have collapsed, and part of the reason is that they refused to follow the rules and do their duty.

As a counterpoint to the many examples of video games which failed deontologically and thus failed teleologically, I'd propose Stardew Valley as an example of a video game which succeeded deontologically and thus overwhelmingly succeeded teleologically. The one guy making the game wanted to make a certain type of game, and put his all into it, and kept his promise to the player, and even years after its release, Stardew Valley is still a highly successful game. As an example of a game that started off by breaking its promise, but ultimately largely kept it, No Man's Sky started off as something most people considered just more slop in part because it broke so many promises, but in the end it ended up succeeding because it ultimately did do its duty to the players. In doing so, it ended up succeeding in the telos of making money and today is held as a gold standard in saving a game from the scrap pile.

There was a study people often cite in management circles about old rules -- they took a bunch of monkeys, and when a monkey started climbing a rope to get to a banana they'd spray every monkey with freezing cold water. Eventually any time a monkey started to climb the rope, the other monkeys would beat them up to stop them. Over time, they replaced the monkeys, but the new monkeys learned to beat up the monkeys who tried to climb the rope, and eventually there were none of the original monkeys left but all the new monkeys would beat up any monkey who tried to climb the rope, even though none of them had any memory of getting hit with the hose. In management circles, this is used as a warning not to just keep doing things a certain way "because that's how it's always been done", but you can also take the opposite lesson: That just because you don't know why a certain thing is done a certain way doesn't mean there's no reason. With the influx of money people into gaming, and the huge influx of doe-eyed college kids who think they know everything who are getting into the field because they're cheap and work 190 hours a week for a 40 hour salary because it's their dream property they're working on, a lot of the lessons that built the industry are being lost.

Another problem comes from Genesis -- Moses formed a compact with God, and led his people for 40 years, but in the end he got cocky and yelled to a rock "Hey rock, make water because I said so" instead of paying proper respects to God -- and God did make water, but he also cursed Moses to never set foot in the promised land. A lot of old game devs were super successful by following the rules and eventually started to think the reason they were successful wasn't because they were following the rules but because they could do no wrong. You see that sort of hubris from some game developers who used to do great work but today are filled with hubris and disregard both the rules and their players, assuming that the customers will always return. They do for a little while (the water does come out for Moses), but many of those developers are now developing failed games and their careers are effectively over. We saw this long before the modern era, with examples like Daikatana -- John Romero saw himself as a patron saint of gaming who only needed to be released from the damning constraints of id software. At Ion Storm, he developed Daikatana -- a game that even after 25 years of patches by the community is just barely playable.

A good wife will make you delicious potatoes to eat.

I love the mask and the ace Ventura movies, but in retrospect one negative of those movies is they taught a generation of spergs that acting like Ace Ventura or the Mask was a respectable thing to do, when in reality the character Jim Carrey plays is the joke.

I'm a rebel.

It's been a big slowdown this season after a bunch of absolute bangers. Hoping this isn't a sign of the weaternification of anime (ie. It sucks and nobody cares about it anymore)

Maybe Greta can go get taken hostage by the righteous Hamas in Gaza.

Absolutely true.

Looks like a new king of the hill this year. I'm usually pretty negative on new old shows, but this one might be fun.

I feel like if they didn't get the MMR vaccine, they're probably not going to start listening to the CDC now.

Klarna is hilarious, it's like a throwback to the late 90s where you would have a normal business but just tack on the words "on the internet"

In this case, payday loans.

I think the train company would be really mad at everyone switching their train tracks all the time. One person or five tied to the tracks it's a huge rail accident waiting to happen.

"the right does all the violence!"

Not yet they don't...

At least they stopped stealing whipped cream to do whiffits.

Got my magical piece of paper!

Well I don't know what Bono is doing doing concerts thing, he should really get off of his ass and go run for office using all of his millions! Since he knows better than everyone else how to do things I'm sure that he will get elected and be very effective in office!

Geez, so much for labor being the party for the poor and downtrodden. "We see you.... And we will tax you."

hoe_math has a lot of good things to say tbh, some of it based on real established psychological models such as loevingers model of ego development or spiral dynamics

Regardless, just because someone is right about some things though doesn't mean they should become your personal guru and you believe every single thing they say or believe it is all that is true.

His black pills are true and real, but there are still people who fall in love, get married, and have a good life regardless. Truly nihilistic people have faith in nothing -- not God, not love, not community, not family, and there are a lot of people today who are like that. They will be extinct in a lifetime or two, outlived by people who can have faith in something that they haven't seen yet.

It's only through faith that you can act as if life has meaning when it feels meaningless, act as if there is value when it feels valueless, act as if life has sense when it feels senseless, and for many who have faith, one day you wake up and realize your faith was well-placed.

I didn't know it was based on leaked code, oops.

But yeah, the fact that it exists is awesome.

Actually really amazing seeing the golden age of source ports now that people have those new glowie reverse engineering tools (even if this isn't one of them).

ReVolt has a FOSS engine remake. I was literally playing it on a chinese handheld about 15 minutes ago since it is recompiled for so many different platforms now.

https://rvgl.org/

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