Godot has merit in that it was an open project, however they lost as much community trust as unity now. Unity has gone back on their hated policy and changed management... both are damaged goods. However you might see people go back to unity as they're not kicking people out as they need the money.
@thendrix @caekislove @zero Unity is already known as well, and Godot doesn't support some things well according to what a friend told me, and stuff like this isn't inspiring
Don't discount a game engine just because of low status. Without RPG Maker you'd never have The Coffin of.... well you get my point.
It really depends. If you're a small team and have a specific scope and work well in the existing framework getting an engine and modifying it can work. Call of Duty to Wukong did this. However if it's too far out of scope it can only be done in-house.
Also I didn't want to bring this up, but for a long time unity was a mac only game engine that barely worked... game engines take odd paths.
Maybe someone should donate an implementation in exchange they add a TOS entry saying "ring wing political points of view are the valid." They want to have everything be political after all.
Kind of madbess CDPR paid the price to make them and then capitulated to UE5 but I guess that's line go uppers for you.
godot has had people try to give it task engines but Juan seems to cope out that he doesn't want it to be a "big game engine" or some shit. I still use it because it's what we have and I don't really have any interest in writing vulkan renderers for free
we had cruelty squad, done keeper, blastronauts and one of the rpgmaker side projects is switching to it
@caekislove @thendrix @pettanko @zero iirc that game used multiple engines, i thought the game pettanko mentioned was cruelty squad (which while mechanically impressive, looks like dogshit)
It was more of a staffing and culture issue at first... if you remember Crytek once you knock the right blocks out of an org like that it's over.
It's just weird to me to spend all the effort to fix a platform only to dump it.
Who can argue with tencent money though UE5 is a shit engine but we're in the age where competition is won with money and lawyers instead of competence (ive bren seeing videos about how their "nanite" system is performing horrible)
Epic has a bad habit of doing 'promo features' with a new engine release, but they often aren't that usable do to typical use cases. I guess they've had more luck with environment art focused meshlets this go around.
good thing it was so successful you don't really get to
the real question is, is it #Wokedot????????????????????????????????????????????????????
Just pay some third worlder on fiverr a couple bucks for some decent art
(Larian and Create use a derivative of BASIC for scripts and have done for decades)
@dcc @caekislove @menherahair @mischievoustomato @thendrix @zero @pettanko not every game developer has racial bonus of finnish autism though
@icedquinn @caekislove @thendrix @sj_zero @pettanko @zero they were from argentina, which is especially bad in regards with gubmint
who could not have seen this coming
BTW tubers found out
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