I remember years back I was advertising on Facebook. I had a 100 dollar ad budget and they were charging 5 cents per click.
So that's 2,000 clicks.
So, that'd be fine, except this was a restaurant, and we burned through the ad budget fast. Like, about a week maybe?
This was only a city of 100,000 people and the ad was set to be a local ad, so you'd expect that if nearly 2% of people not just saw the ad but visited the website, you'd see a huge boost in sales, right?
Not really... of all the ad campaigns we ran, facebook used the money up fastest, claimed to have achieved the most clicks, and yet had the least impact.
That experience led me to strongly believe that there's a lot of ad fraud going on.
So that's 2,000 clicks.
So, that'd be fine, except this was a restaurant, and we burned through the ad budget fast. Like, about a week maybe?
This was only a city of 100,000 people and the ad was set to be a local ad, so you'd expect that if nearly 2% of people not just saw the ad but visited the website, you'd see a huge boost in sales, right?
Not really... of all the ad campaigns we ran, facebook used the money up fastest, claimed to have achieved the most clicks, and yet had the least impact.
That experience led me to strongly believe that there's a lot of ad fraud going on.
"This is a new pardon system where if you use your pardon 10 times you get a free sandwich from the white house commissary"
That's one of the things I find most annoying about the whole "deepfake AI" thing. You could doctor photos and videos long before AI automated the process. People did it all the time. In fact, I remember when I was a kid in the 90s, there was a whole commercial about a house hippo whose whole point is that even back then you could do a really good job making footage that was totally fake so people should think for themselves.
https://www.youtube.com/watch?v=cvPwJQXzHm0
https://www.youtube.com/watch?v=cvPwJQXzHm0
I started with the second game in the series, and although it's not the classic the first one is, it was still a lot of fun too.
Breaking: Justin Trudeau just announced his resignation. He just prorogued Parliament and is resigning as head of the liberal party. Still PM until the next election though.
Yeah, only positive thing is he immediately went back to posting normal content.
I swear shit like "the guy who discovered DNA was a double helix was tripping on acid" is a psyop.
Don't do drugs frens, and if you do, keep your streaming equipment locked up.
I swear shit like "the guy who discovered DNA was a double helix was tripping on acid" is a psyop.
Don't do drugs frens, and if you do, keep your streaming equipment locked up.
Here's a (low quality to make it work ok over the fediverse) video of some of the engine at work. I managed to get just enough cycles out of dosbox to get it to run at full speed.
The first bit is a slice of the gameplay from the first section, the second is from a cutscene where I had the shadows and rain active.
Doesn't look like much today, but most games on QB back then used tile*tile scrolling or pixel*tile scrolling, you'll notice the scrolling here is fully pixel*pixel, full screen, and has some neat effects like transparency -- the message box just darkens the spot it's in rather than drawing over it. I didn't actually change the default palette either, I created a lookup table and would read the current pixel value, look up the darker version, then write the darkened value.
The wavy water effect was particularly interesting. I've added footage showing it on its own.
The first bit is a slice of the gameplay from the first section, the second is from a cutscene where I had the shadows and rain active.
Doesn't look like much today, but most games on QB back then used tile*tile scrolling or pixel*tile scrolling, you'll notice the scrolling here is fully pixel*pixel, full screen, and has some neat effects like transparency -- the message box just darkens the spot it's in rather than drawing over it. I didn't actually change the default palette either, I created a lookup table and would read the current pixel value, look up the darker version, then write the darkened value.
The wavy water effect was particularly interesting. I've added footage showing it on its own.
No, but I was heavily involved with qbasic around that time. I was working on quest for a king which is one of the class (I'd like to think) of pureqb games that were really above and beyond in terms of what it did. The dos version is still up along with FBXL magazine (which was previously qbxl magazine but I failed to renew the domain)
https://fbxl.net/oma/qfak/index.html
I think I tried playing it in dosbox -- the dos version -- and it really is product of its time, it doesn't really want to run in an emulator.
https://fbxl.net/oma/qfak/index.html
I think I tried playing it in dosbox -- the dos version -- and it really is product of its time, it doesn't really want to run in an emulator.